# COMPANION::_DEACTIVATE_COMPANION_ANALYSIS

- **Hash:** `0x72B7F65F11FC8896`
- **Namespace:** COMPANION
- **Runtime name (Lua/JS):** `DeactivateCompanionAnalysis`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/COMPANION/_DEACTIVATE_COMPANION_ANALYSIS

## Signature

```c
void _DEACTIVATE_COMPANION_ANALYSIS(int groupId);
```

## Parameters

- `groupId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
DeactivateCompanionAnalysis(groupId)

-- always available, by hash
Citizen.InvokeNative(0x72B7F65F11FC8896, groupId)
```

### JavaScript

```js
DeactivateCompanionAnalysis(groupId);

// by hash
Citizen.invokeNative('0x72B7F65F11FC8896', groupId);
```

### C#

```csharp
Function.Call((Hash)0x72B7F65F11FC8896, groupId);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [COMPANION::_ACTIVATE_COMPANION_ANALYSIS](https://natives.borderlinerp.com/natives/COMPANION/_ACTIVATE_COMPANION_ANALYSIS.md)

*Sources: alloc8or RDR3 NativeDB.*
