{"hash":"0x0F1CD8CA9E65D5F6","ns":"COMPANION","name":"_SET_COMPANION_ACTIVITY","slug":"_SET_COMPANION_ACTIVITY","official":false,"named":true,"luaName":"SetCompanionActivity","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"groupId","type":"int"},{"name":"activity","type":"Hash"}],"summary":"","descriptions":[{"source":"alloc8or","format":"text","body":"enum _0x18F77396"}],"examples":[],"aliases":[],"enums":[],"related":["0xB7E0590C86E1711F"],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/COMPANION/_SET_COMPANION_ACTIVITY","markdownUrl":"https://natives.borderlinerp.com/natives/COMPANION/_SET_COMPANION_ACTIVITY.md","snippets":{"lua":"SetCompanionActivity(groupId, activity)","luaInvoke":"Citizen.InvokeNative(0x0F1CD8CA9E65D5F6, groupId, activity)","js":"SetCompanionActivity(groupId, activity);","jsInvoke":"Citizen.invokeNative('0x0F1CD8CA9E65D5F6', groupId, activity);","csharp":"Function.Call((Hash)0x0F1CD8CA9E65D5F6, groupId, activity);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}