# COMPANION::_SET_COMPANION_ACTIVITY

- **Hash:** `0x0F1CD8CA9E65D5F6`
- **Namespace:** COMPANION
- **Runtime name (Lua/JS):** `SetCompanionActivity`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/COMPANION/_SET_COMPANION_ACTIVITY

## Signature

```c
void _SET_COMPANION_ACTIVITY(int groupId, Hash activity);
```

## Parameters

- `groupId` (`int`)
- `activity` (`Hash`)

## Returns

`void`

## Description

enum _0x18F77396

## Usage

### Lua

```lua
SetCompanionActivity(groupId, activity)

-- always available, by hash
Citizen.InvokeNative(0x0F1CD8CA9E65D5F6, groupId, activity)
```

### JavaScript

```js
SetCompanionActivity(groupId, activity);

// by hash
Citizen.invokeNative('0x0F1CD8CA9E65D5F6', groupId, activity);
```

### C#

```csharp
Function.Call((Hash)0x0F1CD8CA9E65D5F6, groupId, activity);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

## See also

- [COMPANION::_GET_COMPANION_ACTIVITY](https://natives.borderlinerp.com/natives/COMPANION/_GET_COMPANION_ACTIVITY.md)

*Sources: alloc8or RDR3 NativeDB.*
