# COMPAPP::_0xCCB4635A071FB62D

- **Hash:** `0xCCB4635A071FB62D`
- **Namespace:** COMPAPP
- **Runtime name (Lua/JS):** `N_0xccb4635a071fb62d`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/COMPAPP/0xCCB4635A071FB62D

## Signature

```c
void _0xCCB4635A071FB62D();
```

## Returns

`void`

## Description

nullsub, doesn't do anything

## Usage

### Lua

```lua
N_0xccb4635a071fb62d()

-- always available, by hash
Citizen.InvokeNative(0xCCB4635A071FB62D)
```

### JavaScript

```js
N_0xccb4635a071fb62d();

// by hash
Citizen.invokeNative('0xCCB4635A071FB62D');
```

### C#

```csharp
Function.Call((Hash)0xCCB4635A071FB62D);
```

- This native has no known name, so the runtime exposes it only as `N_0xccb4635a071fb62d` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
