# COMPENDIUM::COMPENDIUM_ANIMAL_HAS_STAMP

- **Hash:** `0xBCF569FC32FFF456`
- **Namespace:** COMPENDIUM
- **Runtime name (Lua/JS):** `CompendiumAnimalHasStamp`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/COMPENDIUM/COMPENDIUM_ANIMAL_HAS_STAMP

## Signature

```c
BOOL COMPENDIUM_ANIMAL_HAS_STAMP(int compendiumEntry);
```

## Parameters

- `compendiumEntry` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = CompendiumAnimalHasStamp(compendiumEntry)

-- always available, by hash
local retval = Citizen.InvokeNative(0xBCF569FC32FFF456, compendiumEntry, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = CompendiumAnimalHasStamp(compendiumEntry);

// by hash
const retval = Citizen.invokeNative('0xBCF569FC32FFF456', compendiumEntry, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xBCF569FC32FFF456, compendiumEntry);
```

*Sources: alloc8or RDR3 NativeDB.*
