# COMPENDIUM::COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_DESC_PROGRESS

- **Hash:** `0x82BFB5B367957699`
- **Namespace:** COMPENDIUM
- **Runtime name (Lua/JS):** `CompendiumGetSubcategorySampleToastDescProgress`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1311
- **URL:** https://natives.borderlinerp.com/natives/COMPENDIUM/COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_DESC_PROGRESS

## Signature

```c
const char* COMPENDIUM_GET_SUBCATEGORY_SAMPLE_TOAST_DESC_PROGRESS(Hash category, Hash subcategory);
```

## Parameters

- `category` (`Hash`)
- `subcategory` (`Hash`)

## Returns

`const char*`

## Usage

### Lua

```lua
local retval = CompendiumGetSubcategorySampleToastDescProgress(category, subcategory)

-- always available, by hash
local retval = Citizen.InvokeNative(0x82BFB5B367957699, category, subcategory, Citizen.ResultAsString())
```

### JavaScript

```js
const retval = CompendiumGetSubcategorySampleToastDescProgress(category, subcategory);

// by hash
const retval = Citizen.invokeNative('0x82BFB5B367957699', category, subcategory, Citizen.returnResultAnyway(), Citizen.resultAsString());
```

### C#

```csharp
string retval = Function.Call<string>((Hash)0x82BFB5B367957699, category, subcategory);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
