# CRASHLOG::_0x7C680FF55617F82F

- **Hash:** `0x7C680FF55617F82F`
- **Namespace:** CRASHLOG
- **Runtime name (Lua/JS):** `N_0x7c680ff55617f82f`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/CRASHLOG/0x7C680FF55617F82F

## Signature

```c
BOOL _0x7C680FF55617F82F();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0x7c680ff55617f82f()

-- always available, by hash
local retval = Citizen.InvokeNative(0x7C680FF55617F82F, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x7c680ff55617f82f();

// by hash
const retval = Citizen.invokeNative('0x7C680FF55617F82F', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x7C680FF55617F82F);
```

- This native has no known name, so the runtime exposes it only as `N_0x7c680ff55617f82f` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
