# CRASHLOG::_0x87F005C969EF1563

- **Hash:** `0x87F005C969EF1563`
- **Namespace:** CRASHLOG
- **Runtime name (Lua/JS):** `N_0x87f005c969ef1563`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **Note:** not used by the game's own scripts
- **URL:** https://natives.borderlinerp.com/natives/CRASHLOG/0x87F005C969EF1563

## Signature

```c
BOOL _0x87F005C969EF1563(float p0);
```

## Parameters

- `p0` (`float`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = N_0x87f005c969ef1563(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x87F005C969EF1563, p0, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = N_0x87f005c969ef1563(p0);

// by hash
const retval = Citizen.invokeNative('0x87F005C969EF1563', p0 + 0.0000001, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x87F005C969EF1563, p0);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0x87f005c969ef1563` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
