{"hash":"0x48DE78AF2C8885B8","ns":"CREW","name":"NETWORK_CLAN_GET_MEMBERSHIP_DESC","slug":"NETWORK_CLAN_GET_MEMBERSHIP_DESC","official":true,"named":true,"luaName":"NetworkClanGetMembershipDesc","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"memberDesc","type":"Any*"},{"name":"p1","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x48DE78AF2C8885B8","gtaJhash":"0x3369DD1F","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CREW/NETWORK_CLAN_GET_MEMBERSHIP_DESC","markdownUrl":"https://natives.borderlinerp.com/natives/CREW/NETWORK_CLAN_GET_MEMBERSHIP_DESC.md","snippets":{"lua":"local retval, memberDesc = NetworkClanGetMembershipDesc(p1)","luaInvoke":"local retval, memberDesc = Citizen.InvokeNative(0x48DE78AF2C8885B8, Citizen.PointerValueInt(), p1, Citizen.ReturnResultAnyway())","js":"const [retval, memberDesc] = NetworkClanGetMembershipDesc(p1);","jsInvoke":"const [retval, memberDesc] = Citizen.invokeNative('0x48DE78AF2C8885B8', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway());","csharp":"var memberDesc = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x48DE78AF2C8885B8, memberDesc, p1);\n// memberDesc.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}