{"hash":"0xEEE6EACBE8874FBA","ns":"CREW","name":"NETWORK_CLAN_PLAYER_GET_DESC","slug":"NETWORK_CLAN_PLAYER_GET_DESC","official":true,"named":true,"luaName":"NetworkClanPlayerGetDesc","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"clanDesc","type":"Any*"},{"name":"bufferSize","type":"int"},{"name":"gamerHandle","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xEEE6EACBE8874FBA","gtaJhash":"0x6EE4A282","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CREW/NETWORK_CLAN_PLAYER_GET_DESC","markdownUrl":"https://natives.borderlinerp.com/natives/CREW/NETWORK_CLAN_PLAYER_GET_DESC.md","snippets":{"lua":"local retval, clanDesc, gamerHandle = NetworkClanPlayerGetDesc(bufferSize)","luaInvoke":"local retval, clanDesc, gamerHandle = Citizen.InvokeNative(0xEEE6EACBE8874FBA, Citizen.PointerValueInt(), bufferSize, Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, clanDesc, gamerHandle] = NetworkClanPlayerGetDesc(bufferSize);","jsInvoke":"const [retval, clanDesc, gamerHandle] = Citizen.invokeNative('0xEEE6EACBE8874FBA', Citizen.pointerValueInt(), bufferSize, Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var clanDesc = new OutputArgument();\nvar gamerHandle = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xEEE6EACBE8874FBA, clanDesc, bufferSize, gamerHandle);\n// clanDesc.GetResult<int>()\n// gamerHandle.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}