{"hash":"0xB124B57F571D8F18","ns":"CREW","name":"NETWORK_CLAN_PLAYER_IS_ACTIVE","slug":"NETWORK_CLAN_PLAYER_IS_ACTIVE","official":true,"named":true,"luaName":"NetworkClanPlayerIsActive","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"gamerHandle","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xB124B57F571D8F18","gtaJhash":"0xAB8319A3","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CREW/NETWORK_CLAN_PLAYER_IS_ACTIVE","markdownUrl":"https://natives.borderlinerp.com/natives/CREW/NETWORK_CLAN_PLAYER_IS_ACTIVE.md","snippets":{"lua":"local retval, gamerHandle = NetworkClanPlayerIsActive(gamerHandle)","luaInvoke":"local retval, gamerHandle = Citizen.InvokeNative(0xB124B57F571D8F18, Citizen.PointerValueIntInitialized(gamerHandle), Citizen.ReturnResultAnyway())","js":"const [retval, gamerHandle] = NetworkClanPlayerIsActive(gamerHandle);","jsInvoke":"const [retval, gamerHandle] = Citizen.invokeNative('0xB124B57F571D8F18', Citizen.pointerValueIntInitialized(gamerHandle), Citizen.returnResultAnyway());","csharp":"var gamerHandle = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xB124B57F571D8F18, gamerHandle);\n// gamerHandle.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}