# CREW::NETWORK_CLAN_REQUEST_EMBLEM

- **Hash:** `0x13518FF1C6B28938`
- **Namespace:** CREW
- **Runtime name (Lua/JS):** `NetworkClanRequestEmblem`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CREW/NETWORK_CLAN_REQUEST_EMBLEM

## Signature

```c
BOOL NETWORK_CLAN_REQUEST_EMBLEM(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkClanRequestEmblem(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x13518FF1C6B28938, p0, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkClanRequestEmblem(p0);

// by hash
const retval = Citizen.invokeNative('0x13518FF1C6B28938', p0, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0x13518FF1C6B28938, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
