# CREW::NETWORK_FIND_GAMERS_IN_CREW

- **Hash:** `0xE532D6811B3A4D2A`
- **Namespace:** CREW
- **Runtime name (Lua/JS):** `NetworkFindGamersInCrew`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CREW/NETWORK_FIND_GAMERS_IN_CREW

## Signature

```c
BOOL NETWORK_FIND_GAMERS_IN_CREW(int crewId);
```

## Parameters

- `crewId` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkFindGamersInCrew(crewId)

-- always available, by hash
local retval = Citizen.InvokeNative(0xE532D6811B3A4D2A, crewId, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkFindGamersInCrew(crewId);

// by hash
const retval = Citizen.invokeNative('0xE532D6811B3A4D2A', crewId, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xE532D6811B3A4D2A, crewId);
```

*Sources: alloc8or RDR3 NativeDB.*
