# CREW::NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR

- **Hash:** `0x9AA46BADAD0E27ED`
- **Namespace:** CREW
- **Runtime name (Lua/JS):** `NetworkGetPrimaryClanDataClear`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CREW/NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR

## Signature

```c
Any NETWORK_GET_PRIMARY_CLAN_DATA_CLEAR();
```

## Returns

`Any`

## Usage

### Lua

```lua
local retval = NetworkGetPrimaryClanDataClear()

-- always available, by hash
local retval = Citizen.InvokeNative(0x9AA46BADAD0E27ED, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = NetworkGetPrimaryClanDataClear();

// by hash
const retval = Citizen.invokeNative('0x9AA46BADAD0E27ED', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x9AA46BADAD0E27ED);
```

*Sources: alloc8or RDR3 NativeDB.*
