{"hash":"0xC080FF658B2E41DA","ns":"CREW","name":"NETWORK_GET_PRIMARY_CLAN_DATA_NEW","slug":"NETWORK_GET_PRIMARY_CLAN_DATA_NEW","official":true,"named":true,"luaName":"NetworkGetPrimaryClanDataNew","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Any*"},{"name":"p1","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xC080FF658B2E41DA","gtaJhash":"0x9B8631EB","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CREW/NETWORK_GET_PRIMARY_CLAN_DATA_NEW","markdownUrl":"https://natives.borderlinerp.com/natives/CREW/NETWORK_GET_PRIMARY_CLAN_DATA_NEW.md","snippets":{"lua":"local retval, p0, p1 = NetworkGetPrimaryClanDataNew()","luaInvoke":"local retval, p0, p1 = Citizen.InvokeNative(0xC080FF658B2E41DA, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.ReturnResultAnyway())","js":"const [retval, p0, p1] = NetworkGetPrimaryClanDataNew();","jsInvoke":"const [retval, p0, p1] = Citizen.invokeNative('0xC080FF658B2E41DA', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.returnResultAnyway());","csharp":"var p0 = new OutputArgument();\nvar p1 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xC080FF658B2E41DA, p0, p1);\n// p0.GetResult<int>()\n// p1.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}