# CREW::NETWORK_GET_PRIMARY_CLAN_DATA_PENDING

- **Hash:** `0xB5074DB804E28CE7`
- **Namespace:** CREW
- **Runtime name (Lua/JS):** `NetworkGetPrimaryClanDataPending`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/CREW/NETWORK_GET_PRIMARY_CLAN_DATA_PENDING

## Signature

```c
BOOL NETWORK_GET_PRIMARY_CLAN_DATA_PENDING();
```

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = NetworkGetPrimaryClanDataPending()

-- always available, by hash
local retval = Citizen.InvokeNative(0xB5074DB804E28CE7, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = NetworkGetPrimaryClanDataPending();

// by hash
const retval = Citizen.invokeNative('0xB5074DB804E28CE7', Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xB5074DB804E28CE7);
```

*Sources: alloc8or RDR3 NativeDB.*
