{"hash":"0xCE86D8191B762107","ns":"CREW","name":"NETWORK_GET_PRIMARY_CLAN_DATA_START","slug":"NETWORK_GET_PRIMARY_CLAN_DATA_START","official":true,"named":true,"luaName":"NetworkGetPrimaryClanDataStart","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"p0","type":"Any*"},{"name":"p1","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xCE86D8191B762107","gtaJhash":"0x89DB0EC7","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CREW/NETWORK_GET_PRIMARY_CLAN_DATA_START","markdownUrl":"https://natives.borderlinerp.com/natives/CREW/NETWORK_GET_PRIMARY_CLAN_DATA_START.md","snippets":{"lua":"local retval, p0 = NetworkGetPrimaryClanDataStart(p1)","luaInvoke":"local retval, p0 = Citizen.InvokeNative(0xCE86D8191B762107, Citizen.PointerValueInt(), p1, Citizen.ReturnResultAnyway())","js":"const [retval, p0] = NetworkGetPrimaryClanDataStart(p1);","jsInvoke":"const [retval, p0] = Citizen.invokeNative('0xCE86D8191B762107', Citizen.pointerValueInt(), p1, Citizen.returnResultAnyway());","csharp":"var p0 = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0xCE86D8191B762107, p0, p1);\n// p0.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}