{"hash":"0x8E2143144B8E188D","ns":"CREW","name":"_NETWORK_ACCEPT_CLAN_INVITE","slug":"_NETWORK_ACCEPT_CLAN_INVITE","official":false,"named":true,"luaName":"NetworkAcceptClanInvite","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"crewInviteIndex","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/CREW/_NETWORK_ACCEPT_CLAN_INVITE","markdownUrl":"https://natives.borderlinerp.com/natives/CREW/_NETWORK_ACCEPT_CLAN_INVITE.md","snippets":{"lua":"local retval = NetworkAcceptClanInvite(crewInviteIndex)","luaInvoke":"local retval = Citizen.InvokeNative(0x8E2143144B8E188D, crewInviteIndex, Citizen.ReturnResultAnyway())","js":"const retval = NetworkAcceptClanInvite(crewInviteIndex);","jsInvoke":"const retval = Citizen.invokeNative('0x8E2143144B8E188D', crewInviteIndex, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x8E2143144B8E188D, crewInviteIndex);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}