# DATABINDING::_0x05AC9E1E02975AFB

- **Hash:** `0x05AC9E1E02975AFB`
- **Namespace:** DATABINDING
- **Runtime name (Lua/JS):** `N_0x05ac9e1e02975afb`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATABINDING/0x05AC9E1E02975AFB

## Signature

```c
void _0x05AC9E1E02975AFB(Any p0, const char* p1, float p2);
```

## Parameters

- `p0` (`Any`)
- `p1` (`const char*`)
- `p2` (`float`)

## Returns

`void`

## Description

_DATABINDING_WRITE_DATA_*

## Usage

### Lua

```lua
N_0x05ac9e1e02975afb(p0, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x05AC9E1E02975AFB, p0, p1, p2)
```

### JavaScript

```js
N_0x05ac9e1e02975afb(p0, p1, p2);

// by hash
Citizen.invokeNative('0x05AC9E1E02975AFB', p0, p1, p2 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x05AC9E1E02975AFB, p0, p1, p2);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- This native has no known name, so the runtime exposes it only as `N_0x05ac9e1e02975afb` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
