{"hash":"0x422179C7F6AD9304","ns":"DATABINDING","name":"_0x422179C7F6AD9304","slug":"0x422179C7F6AD9304","official":false,"named":false,"luaName":"N_0x422179c7f6ad9304","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"gamerHandle","type":"Any*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":0,"url":"https://natives.borderlinerp.com/natives/DATABINDING/0x422179C7F6AD9304","markdownUrl":"https://natives.borderlinerp.com/natives/DATABINDING/0x422179C7F6AD9304.md","snippets":{"lua":"local gamerHandle = N_0x422179c7f6ad9304(p0, gamerHandle)","luaInvoke":"local gamerHandle = Citizen.InvokeNative(0x422179C7F6AD9304, p0, Citizen.PointerValueIntInitialized(gamerHandle))","js":"const gamerHandle = N_0x422179c7f6ad9304(p0, gamerHandle);","jsInvoke":"const gamerHandle = Citizen.invokeNative('0x422179C7F6AD9304', p0, Citizen.pointerValueIntInitialized(gamerHandle));","csharp":"var gamerHandle = new OutputArgument();\nFunction.Call((Hash)0x422179C7F6AD9304, p0, gamerHandle);\n// gamerHandle.GetResult<int>()","notes":["The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.","This native has no known name, so the runtime exposes it only as `N_0x422179c7f6ad9304` (if present in the client snapshot). `InvokeNative` with the hash always works."]}}