# DATABINDING::_0xF47E33F8D2523825

- **Hash:** `0xF47E33F8D2523825`
- **Namespace:** DATABINDING
- **Runtime name (Lua/JS):** `N_0xf47e33f8d2523825`
- **Side:** client (game native)
- **Name status:** unknown (hash only)
- **Documentation:** undocumented
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATABINDING/0xF47E33F8D2523825

## Signature

```c
Any _0xF47E33F8D2523825(Any p0, int p1);
```

## Parameters

- `p0` (`Any`)
- `p1` (`int`)

## Returns

`Any`

## Usage

### Lua

```lua
local retval = N_0xf47e33f8d2523825(p0, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xF47E33F8D2523825, p0, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = N_0xf47e33f8d2523825(p0, p1);

// by hash
const retval = Citizen.invokeNative('0xF47E33F8D2523825', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xF47E33F8D2523825, p0, p1);
```

- This native has no known name, so the runtime exposes it only as `N_0xf47e33f8d2523825` (if present in the client snapshot). `InvokeNative` with the hash always works.

*Sources: alloc8or RDR3 NativeDB.*
