# DATABINDING::DATABINDING_READ_INT

- **Hash:** `0x570784D782597512`
- **Namespace:** DATABINDING
- **Runtime name (Lua/JS):** `DatabindingReadInt`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATABINDING/DATABINDING_READ_INT

## Signature

```c
int DATABINDING_READ_INT(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`int`

## Usage

### Lua

```lua
local retval = DatabindingReadInt(p0)

-- always available, by hash
local retval = Citizen.InvokeNative(0x570784D782597512, p0, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = DatabindingReadInt(p0);

// by hash
const retval = Citizen.invokeNative('0x570784D782597512', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0x570784D782597512, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
