# DATABINDING::DATABINDING_WRITE_STRING_FROM_PARENT

- **Hash:** `0x4FF713B2F17A391E`
- **Namespace:** DATABINDING
- **Runtime name (Lua/JS):** `DatabindingWriteStringFromParent`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATABINDING/DATABINDING_WRITE_STRING_FROM_PARENT

## Signature

```c
void DATABINDING_WRITE_STRING_FROM_PARENT(Any p0, const char* p1, const char* p2);
```

## Parameters

- `p0` (`Any`)
- `p1` (`const char*`)
- `p2` (`const char*`)

## Returns

`void`

## Usage

### Lua

```lua
DatabindingWriteStringFromParent(p0, p1, p2)

-- always available, by hash
Citizen.InvokeNative(0x4FF713B2F17A391E, p0, p1, p2)
```

### JavaScript

```js
DatabindingWriteStringFromParent(p0, p1, p2);

// by hash
Citizen.invokeNative('0x4FF713B2F17A391E', p0, p1, p2);
```

### C#

```csharp
Function.Call((Hash)0x4FF713B2F17A391E, p0, p1, p2);
```

*Sources: alloc8or RDR3 NativeDB.*
