{"hash":"0xEB4F9A3537EEABCD","ns":"DATABINDING","name":"_DATABINDING_ADD_DATA_CONTAINER","slug":"_DATABINDING_ADD_DATA_CONTAINER","official":false,"named":true,"luaName":"DatabindingAddDataContainer","game":"rdr3","apiset":"client","returnType":"Hash","params":[{"name":"entryId","type":"Hash"},{"name":"p1","type":"const char*"}],"summary":"Returns entryId Hash","descriptions":[{"source":"alloc8or","format":"text","body":"Returns entryId Hash"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":2,"url":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_ADD_DATA_CONTAINER","markdownUrl":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_ADD_DATA_CONTAINER.md","snippets":{"lua":"local retval = DatabindingAddDataContainer(entryId, p1)","luaInvoke":"local retval = Citizen.InvokeNative(0xEB4F9A3537EEABCD, entryId, p1, Citizen.ResultAsInteger())","js":"const retval = DatabindingAddDataContainer(entryId, p1);","jsInvoke":"const retval = Citizen.invokeNative('0xEB4F9A3537EEABCD', entryId, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xEB4F9A3537EEABCD, entryId, p1);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}