# DATABINDING::_DATABINDING_ADD_DATA_CONTAINER

- **Hash:** `0xEB4F9A3537EEABCD`
- **Namespace:** DATABINDING
- **Runtime name (Lua/JS):** `DatabindingAddDataContainer`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_ADD_DATA_CONTAINER

## Signature

```c
Hash _DATABINDING_ADD_DATA_CONTAINER(Hash entryId, const char* p1);
```

## Parameters

- `entryId` (`Hash`)
- `p1` (`const char*`)

## Returns

`Hash`

## Description

Returns entryId Hash

## Usage

### Lua

```lua
local retval = DatabindingAddDataContainer(entryId, p1)

-- always available, by hash
local retval = Citizen.InvokeNative(0xEB4F9A3537EEABCD, entryId, p1, Citizen.ResultAsInteger())
```

### JavaScript

```js
const retval = DatabindingAddDataContainer(entryId, p1);

// by hash
const retval = Citizen.invokeNative('0xEB4F9A3537EEABCD', entryId, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
int retval = Function.Call<int>((Hash)0xEB4F9A3537EEABCD, entryId, p1);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
