{"hash":"0x5154228273ADB9A6","ns":"DATABINDING","name":"_DATABINDING_ADD_DATA_FLOAT","slug":"_DATABINDING_ADD_DATA_FLOAT","official":false,"named":true,"luaName":"DatabindingAddDataFloat","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"const char*"},{"name":"p2","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_ADD_DATA_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_ADD_DATA_FLOAT.md","snippets":{"lua":"local retval = DatabindingAddDataFloat(p0, p1, p2)","luaInvoke":"local retval = Citizen.InvokeNative(0x5154228273ADB9A6, p0, p1, p2, Citizen.ResultAsInteger())","js":"const retval = DatabindingAddDataFloat(p0, p1, p2);","jsInvoke":"const retval = Citizen.invokeNative('0x5154228273ADB9A6', p0, p1, p2 + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x5154228273ADB9A6, p0, p1, p2);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}