{"hash":"0x307A3247C5457BDE","ns":"DATABINDING","name":"_DATABINDING_ADD_DATA_INT","slug":"_DATABINDING_ADD_DATA_INT","official":false,"named":true,"luaName":"DatabindingAddDataInt","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"const char*"},{"name":"p2","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_ADD_DATA_INT","markdownUrl":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_ADD_DATA_INT.md","snippets":{"lua":"local retval = DatabindingAddDataInt(p0, p1, p2)","luaInvoke":"local retval = Citizen.InvokeNative(0x307A3247C5457BDE, p0, p1, p2, Citizen.ResultAsInteger())","js":"const retval = DatabindingAddDataInt(p0, p1, p2);","jsInvoke":"const retval = Citizen.invokeNative('0x307A3247C5457BDE', p0, p1, p2, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x307A3247C5457BDE, p0, p1, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}