{"hash":"0x1B23E0627BDBFE85","ns":"DATABINDING","name":"_DATABINDING_ADD_STRING_ARRAY","slug":"_DATABINDING_ADD_STRING_ARRAY","official":false,"named":true,"luaName":"DatabindingAddStringArray","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_ADD_STRING_ARRAY","markdownUrl":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_ADD_STRING_ARRAY.md","snippets":{"lua":"local retval = DatabindingAddStringArray(p0, p1)","luaInvoke":"local retval = Citizen.InvokeNative(0x1B23E0627BDBFE85, p0, p1, Citizen.ResultAsInteger())","js":"const retval = DatabindingAddStringArray(p0, p1);","jsInvoke":"const retval = Citizen.invokeNative('0x1B23E0627BDBFE85', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x1B23E0627BDBFE85, p0, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}