{"hash":"0xA1F15C1D03DF802D","ns":"DATABINDING","name":"_DATABINDING_CLEAR_BINDING_ARRAY","slug":"_DATABINDING_CLEAR_BINDING_ARRAY","official":false,"named":true,"luaName":"DatabindingClearBindingArray","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entryId","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_CLEAR_BINDING_ARRAY","markdownUrl":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_CLEAR_BINDING_ARRAY.md","snippets":{"lua":"DatabindingClearBindingArray(entryId)","luaInvoke":"Citizen.InvokeNative(0xA1F15C1D03DF802D, entryId)","js":"DatabindingClearBindingArray(entryId);","jsInvoke":"Citizen.invokeNative('0xA1F15C1D03DF802D', entryId);","csharp":"Function.Call((Hash)0xA1F15C1D03DF802D, entryId);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}