{"hash":"0xD23F5DE04FE717E2","ns":"DATABINDING","name":"_DATABINDING_GET_ARRAY_COUNT","slug":"_DATABINDING_GET_ARRAY_COUNT","official":false,"named":true,"luaName":"DatabindingGetArrayCount","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"entryId","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_GET_ARRAY_COUNT","markdownUrl":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_GET_ARRAY_COUNT.md","snippets":{"lua":"local retval = DatabindingGetArrayCount(entryId)","luaInvoke":"local retval = Citizen.InvokeNative(0xD23F5DE04FE717E2, entryId, Citizen.ResultAsInteger())","js":"const retval = DatabindingGetArrayCount(entryId);","jsInvoke":"const retval = Citizen.invokeNative('0xD23F5DE04FE717E2', entryId, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0xD23F5DE04FE717E2, entryId);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}