{"hash":"0x5FE444EB67C70AD4","ns":"DATABINDING","name":"_DATABINDING_READ_FLOAT","slug":"_DATABINDING_READ_FLOAT","official":false,"named":true,"luaName":"DatabindingReadFloat","game":"rdr3","apiset":"client","returnType":"float","params":[{"name":"entryId","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_READ_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_READ_FLOAT.md","snippets":{"lua":"local retval = DatabindingReadFloat(entryId)","luaInvoke":"local retval = Citizen.InvokeNative(0x5FE444EB67C70AD4, entryId, Citizen.ResultAsFloat())","js":"const retval = DatabindingReadFloat(entryId);","jsInvoke":"const retval = Citizen.invokeNative('0x5FE444EB67C70AD4', entryId, Citizen.returnResultAnyway(), Citizen.resultAsFloat());","csharp":"float retval = Function.Call<float>((Hash)0x5FE444EB67C70AD4, entryId);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}