# DATABINDING::_DATABINDING_REMOVE_UI_ITEM_FROM_LIST_BY_INDEX

- **Hash:** `0x6318FB3BE37E11B3`
- **Namespace:** DATABINDING
- **Runtime name (Lua/JS):** `DatabindingRemoveUiItemFromListByIndex`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_REMOVE_UI_ITEM_FROM_LIST_BY_INDEX

## Signature

```c
void _DATABINDING_REMOVE_UI_ITEM_FROM_LIST_BY_INDEX(Hash entryId, int index);
```

## Parameters

- `entryId` (`Hash`)
- `index` (`int`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

Remove a UI item from its list by index.
Video: https://imgur.com/a/LDAUVkh

*Source: VORPCORE RDR3natives*

Removes a UI item from it's list by index

## Usage

### Lua

```lua
DatabindingRemoveUiItemFromListByIndex(entryId, index)

-- always available, by hash
Citizen.InvokeNative(0x6318FB3BE37E11B3, entryId, index)
```

### JavaScript

```js
DatabindingRemoveUiItemFromListByIndex(entryId, index);

// by hash
Citizen.invokeNative('0x6318FB3BE37E11B3', entryId, index);
```

### C#

```csharp
Function.Call((Hash)0x6318FB3BE37E11B3, entryId, index);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
