{"hash":"0xDF504BECEB15DA93","ns":"DATABINDING","name":"_DATABINDING_WRITE_DATA_FLOAT","slug":"_DATABINDING_WRITE_DATA_FLOAT","official":false,"named":true,"luaName":"DatabindingWriteDataFloat","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_WRITE_DATA_FLOAT","markdownUrl":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_WRITE_DATA_FLOAT.md","snippets":{"lua":"DatabindingWriteDataFloat(p0, p1)","luaInvoke":"Citizen.InvokeNative(0xDF504BECEB15DA93, p0, p1)","js":"DatabindingWriteDataFloat(p0, p1);","jsInvoke":"Citizen.invokeNative('0xDF504BECEB15DA93', p0, p1 + 0.0000001);","csharp":"Function.Call((Hash)0xDF504BECEB15DA93, p0, p1);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}