{"hash":"0xC70041408E16BE2D","ns":"DATABINDING","name":"_DATABINDING_WRITE_DATA_GANG_ID","slug":"_DATABINDING_WRITE_DATA_GANG_ID","official":false,"named":true,"luaName":"DatabindingWriteDataGangId","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"const char*"},{"name":"gangId","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_WRITE_DATA_GANG_ID","markdownUrl":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_WRITE_DATA_GANG_ID.md","snippets":{"lua":"DatabindingWriteDataGangId(p0, p1, gangId)","luaInvoke":"Citizen.InvokeNative(0xC70041408E16BE2D, p0, p1, gangId)","js":"DatabindingWriteDataGangId(p0, p1, gangId);","jsInvoke":"Citizen.invokeNative('0xC70041408E16BE2D', p0, p1, gangId);","csharp":"Function.Call((Hash)0xC70041408E16BE2D, p0, p1, gangId);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}