{"hash":"0xACDEF586BD71B1FD","ns":"DATABINDING","name":"_DATABINDING_WRITE_DATA_HASH_STRING","slug":"_DATABINDING_WRITE_DATA_HASH_STRING","official":false,"named":true,"luaName":"DatabindingWriteDataHashString","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_WRITE_DATA_HASH_STRING","markdownUrl":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_WRITE_DATA_HASH_STRING.md","snippets":{"lua":"DatabindingWriteDataHashString(p0, p1)","luaInvoke":"Citizen.InvokeNative(0xACDEF586BD71B1FD, p0, p1)","js":"DatabindingWriteDataHashString(p0, p1);","jsInvoke":"Citizen.invokeNative('0xACDEF586BD71B1FD', p0, p1);","csharp":"Function.Call((Hash)0xACDEF586BD71B1FD, p0, p1);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}