{"hash":"0x0971F04E1EAA7AE8","ns":"DATABINDING","name":"_DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT","slug":"_DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT","official":false,"named":true,"luaName":"DatabindingWriteDataHashStringFromParent","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"const char*"},{"name":"p2","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT","markdownUrl":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_WRITE_DATA_HASH_STRING_FROM_PARENT.md","snippets":{"lua":"DatabindingWriteDataHashStringFromParent(p0, p1, p2)","luaInvoke":"Citizen.InvokeNative(0x0971F04E1EAA7AE8, p0, p1, p2)","js":"DatabindingWriteDataHashStringFromParent(p0, p1, p2);","jsInvoke":"Citizen.invokeNative('0x0971F04E1EAA7AE8', p0, p1, p2);","csharp":"Function.Call((Hash)0x0971F04E1EAA7AE8, p0, p1, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}