{"hash":"0x335C3F6B3766B8D9","ns":"DATABINDING","name":"_DATABINDING_WRITE_DATA_INT","slug":"_DATABINDING_WRITE_DATA_INT","official":false,"named":true,"luaName":"DatabindingWriteDataInt","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_WRITE_DATA_INT","markdownUrl":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_WRITE_DATA_INT.md","snippets":{"lua":"DatabindingWriteDataInt(p0, p1)","luaInvoke":"Citizen.InvokeNative(0x335C3F6B3766B8D9, p0, p1)","js":"DatabindingWriteDataInt(p0, p1);","jsInvoke":"Citizen.invokeNative('0x335C3F6B3766B8D9', p0, p1);","csharp":"Function.Call((Hash)0x335C3F6B3766B8D9, p0, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}