{"hash":"0xE1BD342F2872AEE9","ns":"DATABINDING","name":"_DATABINDING_WRITE_DATA_STRING","slug":"_DATABINDING_WRITE_DATA_STRING","official":false,"named":true,"luaName":"DatabindingWriteDataString","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_WRITE_DATA_STRING","markdownUrl":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_WRITE_DATA_STRING.md","snippets":{"lua":"DatabindingWriteDataString(p0, p1)","luaInvoke":"Citizen.InvokeNative(0xE1BD342F2872AEE9, p0, p1)","js":"DatabindingWriteDataString(p0, p1);","jsInvoke":"Citizen.invokeNative('0xE1BD342F2872AEE9', p0, p1);","csharp":"Function.Call((Hash)0xE1BD342F2872AEE9, p0, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}