{"hash":"0xA3BD6FF95E713EE5","ns":"DATABINDING","name":"_DATABINDING_WRITE_STRING_FROM_HASH","slug":"_DATABINDING_WRITE_STRING_FROM_HASH","official":false,"named":true,"luaName":"DatabindingWriteStringFromHash","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"Hash"},{"name":"p2","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_WRITE_STRING_FROM_HASH","markdownUrl":"https://natives.borderlinerp.com/natives/DATABINDING/_DATABINDING_WRITE_STRING_FROM_HASH.md","snippets":{"lua":"DatabindingWriteStringFromHash(p0, p1, p2)","luaInvoke":"Citizen.InvokeNative(0xA3BD6FF95E713EE5, p0, p1, p2)","js":"DatabindingWriteStringFromHash(p0, p1, p2);","jsInvoke":"Citizen.invokeNative('0xA3BD6FF95E713EE5', p0, p1, p2);","csharp":"Function.Call((Hash)0xA3BD6FF95E713EE5, p0, p1, p2);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}