# DATABINDING::_VIRTUAL_COLLECTION_SET_INTEREST_INDEX

- **Hash:** `0x49A8447533308BCF`
- **Namespace:** DATABINDING
- **Runtime name (Lua/JS):** `VirtualCollectionSetInterestIndex`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATABINDING/_VIRTUAL_COLLECTION_SET_INTEREST_INDEX

## Signature

```c
void _VIRTUAL_COLLECTION_SET_INTEREST_INDEX(Any p0, int interestIndex);
```

## Parameters

- `p0` (`Any`)
- `interestIndex` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
VirtualCollectionSetInterestIndex(p0, interestIndex)

-- always available, by hash
Citizen.InvokeNative(0x49A8447533308BCF, p0, interestIndex)
```

### JavaScript

```js
VirtualCollectionSetInterestIndex(p0, interestIndex);

// by hash
Citizen.invokeNative('0x49A8447533308BCF', p0, interestIndex);
```

### C#

```csharp
Function.Call((Hash)0x49A8447533308BCF, p0, interestIndex);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
