# DATABINDING::_VIRTUAL_COLLECTION_SET_SIZE

- **Hash:** `0x9DCE9B01A93B58BC`
- **Namespace:** DATABINDING
- **Runtime name (Lua/JS):** `VirtualCollectionSetSize`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATABINDING/_VIRTUAL_COLLECTION_SET_SIZE

## Signature

```c
void _VIRTUAL_COLLECTION_SET_SIZE(Any p0, int size);
```

## Parameters

- `p0` (`Any`)
- `size` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
VirtualCollectionSetSize(p0, size)

-- always available, by hash
Citizen.InvokeNative(0x9DCE9B01A93B58BC, p0, size)
```

### JavaScript

```js
VirtualCollectionSetSize(p0, size);

// by hash
Citizen.invokeNative('0x9DCE9B01A93B58BC', p0, size);
```

### C#

```csharp
Function.Call((Hash)0x9DCE9B01A93B58BC, p0, size);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
