# DATAFILE::DATAARRAY_GET_COUNT

- **Hash:** `0x6A885BF69239E539`
- **Namespace:** DATAFILE
- **Runtime name (Lua/JS):** `DataarrayGetCount`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATAFILE/DATAARRAY_GET_COUNT

## Signature

```c
int DATAARRAY_GET_COUNT(Any* arrayData);
```

## Parameters

- `arrayData` (`Any*`)

## Returns

`int`

## Usage

### Lua

```lua
local retval, arrayData = DataarrayGetCount(arrayData)

-- always available, by hash
local retval, arrayData = Citizen.InvokeNative(0x6A885BF69239E539, Citizen.PointerValueIntInitialized(arrayData), Citizen.ResultAsInteger())
```

### JavaScript

```js
const [retval, arrayData] = DataarrayGetCount(arrayData);

// by hash
const [retval, arrayData] = Citizen.invokeNative('0x6A885BF69239E539', Citizen.pointerValueIntInitialized(arrayData), Citizen.returnResultAnyway(), Citizen.resultAsInteger());
```

### C#

```csharp
var arrayData = new OutputArgument();
int retval = Function.Call<int>((Hash)0x6A885BF69239E539, arrayData);
// arrayData.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.
- `Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below.

*Sources: alloc8or RDR3 NativeDB.*
