{"hash":"0x96DEA500B6EBBE53","ns":"DATAFILE","name":"DATAARRAY_GET_INT","slug":"DATAARRAY_GET_INT","official":true,"named":true,"luaName":"DataarrayGetInt","game":"rdr3","apiset":"client","returnType":"int","params":[{"name":"arrayData","type":"Any*"},{"name":"arrayIndex","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x9D896A3B87D96E2B","0x52FC26D2D2FC2987"],"build":"1207","gtaHash":"0x3E5AE19425CD74BE","gtaJhash":"0xBB120CFC","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATAFILE/DATAARRAY_GET_INT","markdownUrl":"https://natives.borderlinerp.com/natives/DATAFILE/DATAARRAY_GET_INT.md","snippets":{"lua":"local retval, arrayData = DataarrayGetInt(arrayIndex)","luaInvoke":"local retval, arrayData = Citizen.InvokeNative(0x96DEA500B6EBBE53, Citizen.PointerValueInt(), arrayIndex, Citizen.ResultAsInteger())","js":"const [retval, arrayData] = DataarrayGetInt(arrayIndex);","jsInvoke":"const [retval, arrayData] = Citizen.invokeNative('0x96DEA500B6EBBE53', Citizen.pointerValueInt(), arrayIndex, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"var arrayData = new OutputArgument();\nint retval = Function.Call<int>((Hash)0x96DEA500B6EBBE53, arrayData, arrayIndex);\n// arrayData.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}