{"hash":"0x850DA2750DA14E9A","ns":"DATAFILE","name":"DATAARRAY_GET_VECTOR","slug":"DATAARRAY_GET_VECTOR","official":true,"named":true,"luaName":"DataarrayGetVector","game":"rdr3","apiset":"client","returnType":"Vector3","params":[{"name":"arrayData","type":"Any*"},{"name":"arrayIndex","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xE459C941431E0FFA"],"build":"1207","gtaHash":"0x8D2064E5B64A628A","gtaJhash":"0x80E3DA55","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATAFILE/DATAARRAY_GET_VECTOR","markdownUrl":"https://natives.borderlinerp.com/natives/DATAFILE/DATAARRAY_GET_VECTOR.md","snippets":{"lua":"local retval, arrayData = DataarrayGetVector(arrayIndex)","luaInvoke":"local retval, arrayData = Citizen.InvokeNative(0x850DA2750DA14E9A, Citizen.PointerValueInt(), arrayIndex, Citizen.ResultAsVector())","js":"const [retval, arrayData] = DataarrayGetVector(arrayIndex);","jsInvoke":"const [retval, arrayData] = Citizen.invokeNative('0x850DA2750DA14E9A', Citizen.pointerValueInt(), arrayIndex, Citizen.returnResultAnyway(), Citizen.resultAsVector());","csharp":"var arrayData = new OutputArgument();\nVector3 retval = Function.Call<Vector3>((Hash)0x850DA2750DA14E9A, arrayData, arrayIndex);\n// arrayData.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}