{"hash":"0x175E915A486EE548","ns":"DATAFILE","name":"DATADICT_GET_BOOL","slug":"DATADICT_GET_BOOL","official":true,"named":true,"luaName":"DatadictGetBool","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"objectData","type":"Any*"},{"name":"key","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xAB1231D2DE52F2D3","0xA63CD20F19B961AB"],"build":"1207","gtaHash":"0x1186940ED72FFEEC","gtaJhash":"0x8876C872","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATAFILE/DATADICT_GET_BOOL","markdownUrl":"https://natives.borderlinerp.com/natives/DATAFILE/DATADICT_GET_BOOL.md","snippets":{"lua":"local retval, objectData = DatadictGetBool(key)","luaInvoke":"local retval, objectData = Citizen.InvokeNative(0x175E915A486EE548, Citizen.PointerValueInt(), key, Citizen.ReturnResultAnyway())","js":"const [retval, objectData] = DatadictGetBool(key);","jsInvoke":"const [retval, objectData] = Citizen.invokeNative('0x175E915A486EE548', Citizen.pointerValueInt(), key, Citizen.returnResultAnyway());","csharp":"var objectData = new OutputArgument();\nbool retval = Function.Call<bool>((Hash)0x175E915A486EE548, objectData, key);\n// objectData.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}