{"hash":"0x4D7A30130F46AC9C","ns":"DATAFILE","name":"DATADICT_GET_DICT","slug":"DATADICT_GET_DICT","official":true,"named":true,"luaName":"DatadictGetDict","game":"rdr3","apiset":"client","returnType":"Any*","params":[{"name":"objectData","type":"Any*"},{"name":"key","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xA010655985853485"],"build":"1207","gtaHash":"0xB6B9DDC412FCEEE2","gtaJhash":"0xC9C13D8D","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATAFILE/DATADICT_GET_DICT","markdownUrl":"https://natives.borderlinerp.com/natives/DATAFILE/DATADICT_GET_DICT.md","snippets":{"lua":"local retval, objectData = DatadictGetDict(key)","luaInvoke":"local retval, objectData = Citizen.InvokeNative(0x4D7A30130F46AC9C, Citizen.PointerValueInt(), key, Citizen.ResultAsLong())","js":"const [retval, objectData] = DatadictGetDict(key);","jsInvoke":"const [retval, objectData] = Citizen.invokeNative('0x4D7A30130F46AC9C', Citizen.pointerValueInt(), key, Citizen.returnResultAnyway(), Citizen.resultAsLong());","csharp":"var objectData = new OutputArgument();\nlong retval = Function.Call<long>((Hash)0x4D7A30130F46AC9C, objectData, key);\n// objectData.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}