{"hash":"0xE37B38C0B4E95DFA","ns":"DATAFILE","name":"DATADICT_GET_STRING","slug":"DATADICT_GET_STRING","official":true,"named":true,"luaName":"DatadictGetString","game":"rdr3","apiset":"client","returnType":"const char*","params":[{"name":"objectData","type":"Any*"},{"name":"key","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0xB6790A8FF80F889F"],"build":"1207","gtaHash":"0x3D2FD9E763B24472","gtaJhash":"0x942160EC","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATAFILE/DATADICT_GET_STRING","markdownUrl":"https://natives.borderlinerp.com/natives/DATAFILE/DATADICT_GET_STRING.md","snippets":{"lua":"local retval, objectData = DatadictGetString(key)","luaInvoke":"local retval, objectData = Citizen.InvokeNative(0xE37B38C0B4E95DFA, Citizen.PointerValueInt(), key, Citizen.ResultAsString())","js":"const [retval, objectData] = DatadictGetString(key);","jsInvoke":"const [retval, objectData] = Citizen.invokeNative('0xE37B38C0B4E95DFA', Citizen.pointerValueInt(), key, Citizen.returnResultAnyway(), Citizen.resultAsString());","csharp":"var objectData = new OutputArgument();\nstring retval = Function.Call<string>((Hash)0xE37B38C0B4E95DFA, objectData, key);\n// objectData.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}