{"hash":"0xE459C941431E0FFA","ns":"DATAFILE","name":"DATADICT_GET_VECTOR","slug":"DATADICT_GET_VECTOR","official":true,"named":true,"luaName":"DatadictGetVector","game":"rdr3","apiset":"client","returnType":"Vector3","params":[{"name":"objectData","type":"Any*"},{"name":"key","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":["0x850DA2750DA14E9A"],"build":"1207","gtaHash":"0x46CD3CB66E0825CC","gtaJhash":"0xE84A127A","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATAFILE/DATADICT_GET_VECTOR","markdownUrl":"https://natives.borderlinerp.com/natives/DATAFILE/DATADICT_GET_VECTOR.md","snippets":{"lua":"local retval, objectData = DatadictGetVector(key)","luaInvoke":"local retval, objectData = Citizen.InvokeNative(0xE459C941431E0FFA, Citizen.PointerValueInt(), key, Citizen.ResultAsVector())","js":"const [retval, objectData] = DatadictGetVector(key);","jsInvoke":"const [retval, objectData] = Citizen.invokeNative('0xE459C941431E0FFA', Citizen.pointerValueInt(), key, Citizen.returnResultAnyway(), Citizen.resultAsVector());","csharp":"var objectData = new OutputArgument();\nVector3 retval = Function.Call<Vector3>((Hash)0xE459C941431E0FFA, objectData, key);\n// objectData.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}