{"hash":"0x26FDF5E99AA2F3E9","ns":"DATAFILE","name":"DATADICT_SET_INT","slug":"DATADICT_SET_INT","official":true,"named":true,"luaName":"DatadictSetInt","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"objectData","type":"Any*"},{"name":"key","type":"const char*"},{"name":"value","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xE7E035450A7948D5","gtaJhash":"0xEFCF554A","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/DATAFILE/DATADICT_SET_INT","markdownUrl":"https://natives.borderlinerp.com/natives/DATAFILE/DATADICT_SET_INT.md","snippets":{"lua":"local objectData = DatadictSetInt(key, value)","luaInvoke":"local objectData = Citizen.InvokeNative(0x26FDF5E99AA2F3E9, Citizen.PointerValueInt(), key, value)","js":"const objectData = DatadictSetInt(key, value);","jsInvoke":"const objectData = Citizen.invokeNative('0x26FDF5E99AA2F3E9', Citizen.pointerValueInt(), key, value);","csharp":"var objectData = new OutputArgument();\nFunction.Call((Hash)0x26FDF5E99AA2F3E9, objectData, key, value);\n// objectData.GetResult<int>()","notes":["Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.","`Any*` arguments are often structs. Build them with a DataView buffer and pass it with `:Buffer()` — see the examples and notes below."]}}