# DATAFILE::DATAFILE_GET_FILE_DICT

- **Hash:** `0xBBD8CF823CAE557C`
- **Namespace:** DATAFILE
- **Runtime name (Lua/JS):** `DatafileGetFileDict`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/DATAFILE/DATAFILE_GET_FILE_DICT

## Signature

```c
Any* DATAFILE_GET_FILE_DICT(int index);
```

## Parameters

- `index` (`int`)

## Returns

`Any*`

## Usage

### Lua

```lua
local retval = DatafileGetFileDict(index)

-- always available, by hash
local retval = Citizen.InvokeNative(0xBBD8CF823CAE557C, index, Citizen.ResultAsLong())
```

### JavaScript

```js
const retval = DatafileGetFileDict(index);

// by hash
const retval = Citizen.invokeNative('0xBBD8CF823CAE557C', index, Citizen.returnResultAnyway(), Citizen.resultAsLong());
```

### C#

```csharp
long retval = Function.Call<long>((Hash)0xBBD8CF823CAE557C, index);
```

*Sources: alloc8or RDR3 NativeDB.*
